![]() Similarly, using screen space reflection or SSR, you can simulate the reflection of other objects in the scene instead of just the light source. ![]() Recall that the specular light was computed using the reflected light direction. This was the process of rendering the specular reflection. In the lighting section, you simulated the reflected, mirror-like image of the light source. With reflections, you can really sell the illusion of water and metallic objects. ![]() Wet and shiny objects spring to life as nothing makes something look wet or shiny quite like reflections. ◀️ ⏫ □ □ ▶️ 3D Game Shaders For Beginners Screen Space Reflection (SSR)Īdding reflections can really ground your scene. Screen Space Reflection | 3D Game Shaders For Beginners ![]()
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